EBONYFORTRESS PRODUCTIONS

Code and Audio Assets for Game Development

Currently 2 volumes of audio loops are available.

Both packages come with a simple player script attached to Unity prefabs - one for each of the tracks - so you don't have to set anything up to get the music working. Just drag and drop the music of your choice into the scene.

The player script is also easy to use with any other audio that you might have. Simply add the Looping Background Audio component to a GameObject, drag the AudioClip of your choice into the associated AudioSource, and you're ready to go.

Background Audio Loops - Volume 1

What's Included

This Unity Asset package contains 10 short pieces of audio (in 44KHz 16bit stereo WAV format), including dissonant drones, minimalistic harmonies, gentle tunes, and synth-backed beats. Ideal for prototyping, menu screens, intros, ambient background noise, and more.

Press the blue Play button below to hear short samples from each of the 10 loops provided in this pack.

Background Audio Loops - Volume 2

What's Included

This Unity Asset package contains 15 short pieces of audio (in 44KHz 16bit stereo WAV format), These are dark ambient soundscapes, inspired by the brooding soundtrack of the Thief series of games, the cavernous dungeons in Skyrim, and similar games. These loops are great for prototyping, menu screens, background ambience, and are particularly suited to exploration, horror, or sci-fi genres.

Press the blue Play button below to hear short samples from each of the 10 loops provided in this pack.

Quick Start Guide

Adding a loop to your project
  1. Import the package into your project.
  2. Open the scene that you want the background audio to be in.
  3. Drag the prefab of your choice from the Audio/Prefabs folder into the Scene view, or the Hierarchy.
  4. Press the PLAY button - you should now hear music playing in your scene.

Customisation

Several parameters can be changed on the Looping Background Music component to alter the playback behaviour - especially useful if you switch to different audio later.

Advanced Use

The Looping Background Audio component exposes several functions and properties to allow your game code to control the music.

Interested in getting exclusive music?

Whereas these loops are suitable for many purposes, some productions will understandably prefer to have music that is unique and custom-written to their specifications. We can produce music for your project, whether similar to these loops, or something entirely different. Contact us to discuss rates for your musical requirements here: music AT ebonyfortress.com.

Further Support and Contact

For technical support with the use of these loops, please contact the author directly at this email address - unitysupport AT ebonyfortress.com.